Quest Night Letter from the Director
First I want to thank you for participating in QUEST NIGHT over the last 3 years. I created QN around 1986, when I was a junior in high school
and it took me over 25 years to finally put it in action.
The result was Quest Night; Glory & Gold which started in 2013. The 3-part, 3-year adventure/pilot-project finished with last year's event: Black Blood Rising.
Unfortunately, Quest Night didn't work out as intended. Compared to the time, materials and effort put into it, the event just didn't make enough money.
I don't want to raise prices, because I don't want to price-out my customers. Hell, I'd put the show on for free if I could!
So QN needs to be re-designed to facilitate MORE customers. The "linear" nature of the adventure was the problem, it was like being on a train track and you could only go as fast or as slow as the car in front of you. This meant we could only fit a small amount of customers through on any given night. (This was about 130)
For perspective, a commercial haunted house can move about 2,500 customers through per night. TRUE DUNGEON, at Gen-Con, can move (est.)1000 per night, and SCARE for a CURE can move about 300 per night. These numbers are based on the design of the production.
We are working hard to come up with a design we think will keep prices affordable while allowing more people to participate in the adventure. Our goal is to provide MORE entertainment for your hard earned gold. (dollars)
I think I have a pretty good idea on how I want to the design to unfold, however, I value your input as customers and gamers. If you have any ideas, please feel free to email me. (firstname.lastname@example.org)
Over the next few months, we will have a couple of brainstorm meetings and if you have an interest in volunteering with SCARE or Quest Night just let me know!
Thank you for supporting SCARE for a CURE and Quest Night!
FOR GLORY & GOLD!!!